Welcome to The Goblin Ball, where mythology meets magic and murder! The Goblin Ball is an annual event held in Melbourne Australia that invites guests to explore the many elemental worlds of Chantrea Izar. Chantrea Izar was a united realm of various ether, the High Elementals presided over their 8 twin children who represented Water, Fire, Earth and Air. Malphoria the female water twins jealousy grew as she came to understand she would never preside over a kingdom of her own. In secret she studied the magic of witchcraft to learn the power of the Enola Charm, a spell so evil it would tear apart the elements and transform her parents from High Elemental beings to the ground her siblings would rule over. The Enola Charm was uttered and the High Elementals torn apart by their daughters greed to create worlds for their children to preside over. However unknown to Malphoria, such an act would also manifest a creature of fire, a child who may also be her undoing.
The Ice Kingdom
The Ice Guardian
The Ice Kingdom is a desolate and ice wasteland. Malphoria’s twin Ranon was destroyed by the power of the Enola Charm and did not survive. For thousands of years Malphoria wandered lonely until she learnt how to manipulate ice and snow and created an Ice King she named Hortenz to keep her company and populated the desolate ice wasteland with kidnapped Goblins she kept as slaves. Seeking a protege she enlaced the help of her handmaiden Amarillys who escaped to Ember Rule to kidnap a child who was rumored to preside within the fire realm. This child's name was Pintina. Raising the child to the age of thirteen, Malphoria guided and taught Pintina the wicked ways of Ice Witchery. Her heart frozen over, Pintina was so selfish and without compassion she slaughtered the fire Phoenix that visited the Ice Garden every night. Unbeknownst to Pintina, this Phoenix was in fact her birth father, Ebon, the Fire God. Pintina was exiled to Ember Rule by vote of the Goblin Ball guests and taken on a journey that would last thousands of years.
The Fire Goddess Paiva
A world of luxury and decadence, Ember Rule worships the Gods of Fire with deep compassion. The Acolytes who serve the Gods are dripped in gold and with utter devotion cater to the every whim of guests and travelers alike. Ember Rule is a world born from fire, the Egyptian styling and Art Deco inspiration of Ember Rule conveys a forgotten era of abundance, and the generosity of the Gods is not passed on Pintina. Through the resurrection of The Fire God Ebon as a true Phoenix, Pintina was pardoned by a petition signed by the guests. She took her rightful place as Demigoddess and the Ice Elf Amak was not impressed. The Fire Goddess Paiva was overjoyed to have her daughter returned and to teach her the true ways of compassion and love. However this was not to be. There was rumor someone was to steal the Fire Gods caged heart. Maude the Poppet Peddler from Terra Bayou was accused and escorted from Ember Rule to face the unknown. In the commotion Pintina stole the Gods heart and followed Maude to the Swamplands of Terra Bayou.
Terra Bayou is a hostile world that has been thrown into darkness and despair due to the lack of heart from the Barons who rule over the land. The world thrived in a utopian existence similar to that of the Garden of Eden in human folklore. The Thralls who inhabited Terra Des Bois lived a life of pure earth magic. The creation of Animeaux (animals) were equals and although born without the power of speech, they were highly valued as companions. Beings of Arbre (plant beings) were seen as slower sentient beings who were anchored by their life-force. The presence of a heartless Baron and Baroness turned the once utopian world into a swamp where Arbre went to rot and Animeaux perished. The Arbre that remained adapted and ceased to offer the truth. The presence of those who lacked heart turned the world into a Bayou of swampland and death. The Barons saw the opportunity to gain precedence over the newly formed world and enslave the Thralls for their own gain. They are unaware that Pintina is making her way to Terra Bayou and no one, not even Pintina is sure what will transpire with the presence of a Fire Demigoddess. One thing is for sure, the seers of Starlantis are instant on attending The Goblin Ball that is to take place within.
A visitor from Starlantis
Starlantis is made from the element of Air and is populated by the Spirits who haunt and Psychics who assist in communication with the dead. The Spirits and Psychics of Starlantis are made of Stardust and remnant energy from when one passes from their earthly form. Spirit or Psychic form is the only way to exist in Starlantis. Luckily The Goblin Ball allows those of flesh and blood to visit in their earthly vessels. Created from old memories of a dream that died, Starlantis resurrects old ideas long forgotten. Inspiration of scholars, science and invention make up the realm that once was anchored to the earth, however the persistent need for communication between the physical and the disembodied, Starlantis cut ties with the physical worlds and drifted star-ward out of the prying eyes of the living. Old style Victorian Seances are a way of celebration and parties are usually held to commemorate the day those passed into Starlantis. The spirits who inhabit Starlantis are friendly and wish to assist, and sometimes part gifts to those who show respect to the ghosts. The Spirits of Starlantis anticipate Pintinas possible visit after Terra Bayou, and hope the Goblin Ball will allow her to attend in Demigoddess form.
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